VR & XR
Virtual Reality (VR) uses technology to create a simulated learning environment that places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating the environment and different senses, the experience is transformed into an artificial world.
A study by the National Training Laboratory, proved retention rates for VR learning to be 75%, which was much higher than those for lecture-style learning, 5%, and reading 10%. VR allows a person to create stronger connections, similar to real life situation and on the job training. This is critical for understanding real-world learning behaviors. VR is effective because it imparts information from organizations to learners in authentic, accessible ways. Here’s why:
VR technology can replicate situations, providing context with a spatial component. Years of research demonstrates that an engaged learner is a better learner.
VR allows for on-demand repetition training that individuals can take as often as needed. The ability to assess learners for proficiency at intervals during the training helps further improve their long-term retention.
VR imparts the ability to efficiently and affordably train in “spurts.” Brain science shows that learning is more efficient when short training sessions are spaced out rather than crammed in back-to-back sessions. VR allows for the ideal training cadence because it can be used on demand.